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Survey: The Business Value of Real-Time Streaming

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Almost every time we talk about "next-generation streaming," one goal rises to the top: delivering a real-time stream to almost any point of the globe, synchronized close enough between devices that anything from gameshows to sports books can use the stream to advance their business objectives.

考虑到这个愿望, which has been part of ongoing conversations for more than a quarter of a century, it's not surprising there's been significant research and development effort over the years focused on making this idea a reality.

As pointed out in my recent 流媒体源手册 article "The State of Real-Time Streaming," these efforts seem to come in waves. And while each of the four previous five-year waves of R&D effort made some progress toward the goal of delivering content across the globe at scale, each has invariably suffered from a lack of scalability,

This most recent wave has been different enough, with significant R&D breakthrough on a number of fronts, that there's been a shift in the last two years from discussing the technical merits to rolling out actual real-time streaming platforms. 除了这些新产品, we've been able to start thinking about the business value and key use cases.

作为这一努力的一部分, 流媒体团队, alongside a key sponsor and the Help Me Stream 研究 Foundation, today launched a survey focused on the business value of real-time streaming.

点击这里参加调查

We want your personal and professional perspective on the business value of real-time streaming, and we encourage anyone in the streaming industry who's ever dreamed of rolling out this type of solution to take 调查 over the next few weeks.

为调查之目的, we are defining real-time streaming as being "device-synchronized delivery to hundreds of thousands of viewers at less than 500 milliseconds per user."

One area that 调查 covers is the benefits organizations might derive from the use of real-time streaming for their customer base. 体育组织, from broadcasters to team owners to the leagues the teams play in, are some of the most likely to benefit from real-time streaming. 像这样, 调查 asks questions about personal sports consumption, so all you sports fans will want to head on over to 调查to tell us how you watch the “big game” on multiple devices. 当你在那里, also tell us about whether you or our organization are interested in sports book and microwagering, another trend that goes hand-in-hand with sports viewership by rabid fan and casual fan alike.

完成调查的人, 这是匿名的, also have an option to leave their email address to be entered into a drawing to win Meta Quest 2 VR headset.

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